Reliquarian

Reliquarian is basically a cleric with the following changes

Relic: A Reliquarian has a relic, a small sphere, carefully constructed to allow sephiric resonance to echo within it. A relic may be attuned to two Sephira, and, indeed, for most of a Cleric’s powers to function, it must be. The Reliquarian may choose to sever the connection to a particular Sephirot at will, as can a powerful enough Exarch of that specific Sephirot. An exarch may also grant access to his Sephirot to a relic that does not already have two. In this way a Reliquarian may change which domains he does not already have access to. Certain combinations of sephiric domains may not work. If a reliquarian loses their relic, they lose access to all of their class abilities and feats connected to them.
Spells: The resonance between two sephiric domains within their relic allows the reliquarian to prepare and cast spells from the cleric list. If they only have access to one domain, they may prepare spells from that list only.
Channel energy: Unlike Clerics, Reliquarians can always channel positive and negative energy. The exceptioin are Reliquarians possessing the Good or Healing domain, who can only channel positive energy, and those possessing Death or Evil domains, who can only channel negative energy. In both cases, the limited reliquarians gain a bonus equal to a quarter of their level rounded up, up to a +5 at level 17.

Reliquarian

The Broken Skies zathael