The Broken Skies
Capital City: Tahlstat
Leadership: King Cael Jorvik IV (Monarch), Hraf Sorensson (Prime Minister)
Government: Hegemonic Alliance/Constitutional Monarchy
Army: Royal Air Marines (Fair), Royal Guard (Fair), Joint Union Army (Very Strong)
Navy: Royal Air Navy (Strong)
Major Exports: Livestock, Lumber, Metals
Major Imports: Levium, Luxury items
Largest Cities: Tahlstat, Talsevem, Meeren, Many others
Total Cities: 50.
Demographic: 5% Avekh, 2% High Alteir, 82% Human, 4% Kulach, 3% Low Alteir, 2% Mura, 1% others
Since the dawn of the age of skyships, the North has been dominated by an overarching cultural construct descended from the pillaging northern raiders. While numerous nations claim independence within the North, they tend to act as a single culture. After the First Great Sundering 500 years ago, the Kingdom of Ajur found it had the most surviving resources to contribute to assisting its neighbors. This resulted in an alliance drawn up as the Union of Adjur.
Ajur has been, for most of the last few hundred years, by far the greatest power in the sky, barely rivaled in raw might by the Empire of Duras to the east and the Trevast Brotherhood to the west. However it was unquestionably the cultural and economic beacon of the shards.
However the last century has been less kind to Ajur. Their wealth has slowly but steadily declined in that time, and their culture has stagnated over-concerning itself with past glories. The upstart Aecrian Confederation in the southeast is now a stronger military power and shows all the markings of making itself a cultural and economic one as well. Finally, Dresal’s rebellion and the subsequent conquest by the Alteir Imperiate has rocked Ajur’s illusion of preeminence and put a permanent thorn in their side.
For now the Adjuran union is still a force to be reckoned with.
Society and Culture
Ajur, as a collection of independant nations, was united under the pretense that they share a common culture. However, strictly speaking, that is not the case. Indeed, the cultural differences across its length and breadth are marked enough that in different circumstances they would doubtlessly lead to war between its disparate states
While each state within the Union has its own subtly different traditions, there are two broad societies within the Union: The Thirty-two Kingdoms and the Far North
The Thirty-two Kingdoms are the economic and military core of Ajur. Civilized, cultured, perhaps even effete, the stereotypical resident of the Thirty-two believe themselves to be the highest among all the mortal cultures. It was they who invented skyship travel, after all. Most all of the royal families of the Thirty-two can trace their lineage back to some hero or other.
There is a saying that there are more Nobles in Ajur than stars in the sky. It might be an exageration but not much of a stretch. There are probably more people in the Thirty-two Kingdoms than in any other point of the compass, and a disproportionate number of them (twenty-nine percent) can claim some form of nobility or gentry. The majority of those who cannot live in rural farming communities away from the cities.
The Far North is technically considered the Thirty-third Kingdom of the Union, though it has no singular monarch. Instead, the Far North is ruled by a council of tribal chiefs. The Old Ways never died up here, and most of the inhabitants have only heard of the more civilized portions of Ajur in stories of the Far-off High King in his great castle and vast armada of enchanted flying boats.
By comparison, the world outside the Union seems a bizarre fairy-tale, as unlikely as it is unbelievable.
Each government of the realm pays tribute to the Kingdom of Ajur and each is given a voice in Ajur’s Parliament, though never enough to form a quorum against Ajur itself.
Ajur holds good relations with most of its neighbors, except the Alteir Imperiate. Ajur has instituded a trade embargo on the Imperiate, but has not gone so far as to blockade its ports.